MFL Player Drop Day 14/5/24

    Introduction to MFL

    MFL, the Metaverse Football League, is a groundbreaking web3 football management game, where you can shape your players' careers, run your football club, compete, and connect with others in the pursuit of success in the virtual footballing Metaverse.

    MFL's unique ecosystem revolves around three key pillars: Football, Gaming, and Blockchain. Football, the world's most popular sport, is the foundation, with a decentralized and inclusive approach we aim to replicate. Gaming is another cornerstone, with the popularity of sports management games soaring. Blockchain technology, specifically NFTs, is the third pillar, revolutionizing the gaming experience.

    In MFL, every in-game asset is a tradable NFT, offering transparency and ownership to players. Our goal is to create a high-quality game while embracing the potential of blockchain. Join us in MFL New Drop #8 on the Flow Blockchain, where football, gaming, and blockchain converge to create an exciting digital experience.

    Key insights
    1. Pack Sales and Availability:

      • All Legs, Rare and Standard packs, as well as Kickoff packs were completely sold out in a few from the moment of the drop launch. This rapid uptake highlights the strong demand for MFL New Drop.
    2. Volume and Financial Impact:

      • Rare packs generated the highest volume, accumulating over $7.2k. Standard packs contributed with a volume of around $4k, while Legendary Packs around $2.5k. This underscores the financial success of the drop, driven by the popularity of both, Standard and Rare packs.
    3. Buyer Behavior:

      • Standard packs attracted the largest number of buyers, with a total of 135 purchasers, followed by Rare and Kickoff packs with 69 unique buyers. However, the rapid sellout of all packs suggests that these packs were highly coveted. The timeline analysis indicates that most pack sales occurred in the initial minutes.
    4. Sales and Availability of Packs:

      • A complete sellout was observed for all packs, with 5 out of 5 Legs, 80 out of 80 Rare and Kickoff packs and 160 out of 160 standard packs sold.
    5. Impact on NFT Sales:

      • The drop had a noticeable impact on NFT sales. Prior to the drop, there were around one unique NFT sale per minute, but during the drop hour, this number spiked. This impact was predominantly on Player sales, possibly due to the drop's focus on Players, and led to a notable increase in the number of buyers.
    6. Player vs. Club Sales:

      • Player sales experienced a prominent impact during the drop, compared to club sales. This suggests that the drop's emphasis on Players resonated with the audience, resulting in a surge in Player-related NFT transactions.
    7. Steady NFT Prices:

      • Despite the surge in NFT sales during the drop, there was no apparent impact on the average NFT price. This indicates that the drop primarily increased trading activity without significantly affecting NFT valuations.

    In summary, the MFL New Drop on the Flow Blockchain was met with a high level of enthusiasm, particularly for Rare and Standard packs, which sold out quickly. The drop had a significant impact on NFT sales and attracted a substantial number of buyers, with a particular emphasis on Player-related NFTs. However, the average NFT price remained stable, highlighting the overall resilience of NFT valuations throughout the event.

    MFL Player Drop Day 14/5/24 Stats

    All Rare and Standard packs were completely sold out in a few from the moment of the drop launch. This rapid uptake highlights the strong demand for MFL New Drop #8.

    Rare packs generated the highest volume, accumulating over $3.9k. Standard packs generated also an important volume around $3k. This underscores the financial success of the drop, driven by the popularity of all type of packs.

    Rare packs attracted the largest number of buyers, with a total of 55 purchasers, followed by Standard packs with 53 unique buyers. The rapid sellout of all packs suggests that these packs were highly coveted. The hourly analysis indicates that most pack sales occurred in the initial hours.

    A complete sellout was observed for all packs with 60 out of 60 Rare packs and 160 out of 160 standard packs sold.

    Impact of the drop on the collection's sales

    Analyzing the pack sales per minute, the majority occurred during the first minutes, in fact, it was a quick SOLD OUT within less than 3 minutes!

    Excluding the packs from the collection sales, there is a noticeable impact of the drop on the number of NFT sales. Initially, there was an average of around one unique sale per minute, but during the drop hour, this spiked to over 10. Notably, the impact was primarily on Player sales, which is likely because the drop focuses on Players. The impact on the number of buyers also increased, spiking from 1 to 10 but subsequently returning to previous levels, highlighting the concentrated influence on Player sales.

    Regarding volume, the analysis revealed a rapid and substantial impact, although it was short-lived. However, it's important to note that this impact swiftly diminished over time. Notably, there was no discernible impact on the average NFT price throughout the observed period.

    Methodology

    The data analysis for the MFL New Drop on the Flow Blockchain was conducted using Flipside Crypto data, which provides comprehensive insights into blockchain-based ecosystems and token activities. To derive the results and insights presented, the following methodology was employed:

    1. Data Collection:

    • Data pertaining to the MFL New Drop was collected from Flipside Crypto, including information about the different pack types (Legs, Rare, Kickoff and Standard packs), the number of packs available, and their corresponding sales.

    2. Drop Timing:

    • The analysis focused on a specific time frame, starting from the moment of the drop launch and extending for less than 3 minutes because of SOLD OUT. This period was selected to capture the immediate impact of the drop on pack sales, buyer behavior, and NFT sales.

    3. Pack Sales and Availability:

    • The study involved monitoring the sales and availability of rare and standard to understand the pace of their uptake. Specifically, we tracked the total number of packs available and the number sold for each pack type.

    4. Volume and Price Impact:

    • The analysis assessed the volume generated by each pack type to measure the financial impact. Additionally, the average price of NFTs was tracked to evaluate whether the drop had any effect on the NFT market.

    5. Buyer Behavior:

    • The study explored the number of buyers for each pack type, providing insights into user engagement and interest in the MFL New Drop. This information was examined hourly to capture any shifts in buyer activity over time.

    6. Impact on NFT Sales:

    • The analysis separated the impact of the drop from the overall NFT sales. By comparing NFT sales before and during the drop, we gauged the influence of the MFL New Drop on the NFT market. Specifically, we examined the number of unique NFT sales and the number of buyers during and outside of the drop window.

    7. Player vs. Club Sales:

    • The methodology distinguished between sales of Players and Clubs within the NFT collection to identify which segment was more affected by the drop. This differentiation allowed us to gain a better understanding of user preferences and trends during the drop period.

    By following this comprehensive methodology and utilizing Flipside Crypto data, we were able to generate meaningful insights into the dynamics of the MFL New Drop on the Flow Blockchain, shedding light on the immediate outcomes and effects of this NFT collection release.

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