What makes a Top Shots moment valuable? (Part I)

    Create an analysis on NBA Top Shots moments and attempt to uncover any correlations between a specific category and sales volume. This week, focus specifically on the play_type column in the flow.core.dim_topshot_metadata table. What play_types do users hold most, and how much volume in sales do these play_types generate? Include any other transactional metrics you can think of.

    What is NBA Top Shot? 

    NBA Top Shot was created by a company called Dapper Labs with a partnership with the NBA. It uses blockchain technology to allow users to buy digital “moments” from NBA games. Those moments can be collected or sold on a secondary market within NBA Top Shot. For each moment users can see details about the game, the players’ box score, and their season averages, similar to what sports card collectors would see on the back of a card.

    The moments can be bought in a digital pack (like when someone bought a pack of sports trading cards) and different packs cost different amounts of money. The more common packs are cheaper because there are more of them. The rare packs are more expensive. Each pack contains a limited amount of moments.  

    Each moment is its own non-fungible token, or NFT, making it unique to collectors. Collectors can resell those NFTs for their own price. Whether people will buy the NFT at that price is up to the market.

    Are all moments valuable? 

    No. There are a rare few moments that a small amount of people can own and those are sold for thousands of dollars regularly. That rarity, like with sports cards, gives the NFT its value. More common moments are held by more people and generally have lower value

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    Q1: What play_types do users hold most?

    To answer this question, we calculate the average hold time for each play type. You can see from the results that the Steal and Assist have the most hold time with 53.76 and 53.49 days respectively. Also, Handles and Block have the lowest hold times. For a deeper analysis, we look at the hold time distribution of Steal and Assists play types. You can see that most holds of these two types have a duration between 68 to 82 days.

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    Q2: How much volume in sales do these play_types generate?

    You can see that the Rim type has by far the largest transactions volume (120k transactions) and Salse volume (3M Dapper Utility Tokens).

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    Q3: Include any other transactional metrics you can think of

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